-
US ski star Shiffrin wins overall World Cup title for sixth time
-
Trump names tech titans to science advisory council
-
Mideast war sparks long queues at Kinshasa petrol stations
-
US TV star details 'agony' over mother's disappearance
-
Tehran receives US plan to end Mideast war, as Iran fires at US carrier
-
Aviation, tourism, agriculture... the economic sectors hit by the war
-
Iran fires at US carrier as backchannel diplomacy aims to end war
-
Salah's long goodbye brings curtain down on golden era for Liverpool
-
Monaco: city of vice and a few virtues
-
AI making cyber attacks costlier and more effective: Munich Re
-
Defying Israeli bombs, Lebanese hold out in southern city of Tyre
-
War-linked power crunch pushes Sri Lanka to four-day week
-
Hungary says will phase out gas deliveries to Ukraine
-
Oil prices tumble, stocks rally on Mideast peace hopes
-
Maybach: Between Glory and a Turning Point
-
German business morale falls as war puts recovery on ice: survey
-
Labubu maker Pop Mart's shares fall 23% despite surging earnings
-
ECB won't be 'paralysed' in face of energy shock: Lagarde
-
Iran hits targets across Middle East after Trump signals talks progress
-
McEvoy says best is to come after breaking long-standing swim record
-
Goat vs gecko: A tiny Caribbean island faces wildlife showdown
-
Japan PM asks IEA chief to prepare additional 'coordinated release' of oil
-
Hungary's hard-pressed LGBTQ people say Orban exit is only half battle
-
Belarus leader visits North Korea for first time
-
'No heavier burden': the decades-long search for Kosovo war missing
-
Exotic pet trade thrives in China despite welfare concerns
-
Iran fires missile salvo after Trump signals progress in talks
-
BTS concert drew 18.4 million viewers, says Netflix
-
OSCE's 'chaotic' Ukraine evacuation put staff at risk: leaked report
-
Top WTO official sounds fertiliser warning over Middle East war
-
France and Brazil weigh up World Cup prospects in glamour friendly
-
Italy hoping to end World Cup pain as play-offs loom
-
Dirty diapers born again in Japan recycling breakthrough
-
Verstappen's Japan GP win streak under threat as Mercedes dominate
-
Crude tumbles, stocks rally on hopes for Iran war de-escalation
-
Gauff outlasts Bencic to reach Miami semi-finals
-
'Hero' Australian dog who saved 100 koalas retires
-
Underdogs chase World Cup berths in Mexico playoff tournament
-
Pope heads to tiny Catholic Monaco
-
Meet the four astronauts set to voyage around the Moon
-
Artemis 2 Moon mission: a primer
-
It's go time: historic Moon mission set for lift-off
-
Denmark's PM Mette Frederiksen, tenacious and tough on migration
-
OpenAI kills Sora video app in pivot toward business tools
-
Danish PM's left-wing bloc wins election, but no majority
-
Uphold Unlocks Crypto Spending Power with a Premium Visa Signature Credit Card
-
MGNC Announces Strategic Acquisition of Large-Scale Poultry Farming Enterprise to Accelerate Commercial Expansion and Revenue Growth
-
UptimeAI Launches AI Reasoning Agents to Transform Critical Industrial Operations
-
DeepEcho Receives FDA Breakthrough Device Designation for Blind Sweep Prenatal Ultrasound Platform
-
Phomemo Highlights the M08F Plus Wireless Tattoo Stencil Printer for Spring 2026 Equipment Selection
'World of Warcraft' still going strong as it celebrates 20 years
As it celebrates its 20th birthday, online video game "World of Warcraft" has demonstrated a rare longevity thanks to its loyal following and constant evolutions.
"It is inspiring to be able to work on this rare game that has touched so many lives, and to also feel the burden of carrying that forward," Ion Hazzikostas, the current director of the game, told AFP at the Gamescom trade show in Germany in August.
As an early fan of "WoW" he joined California-based Blizzard, the American developer of the title, in 2008 before climbing the ranks.
Although it was not the first massively multiplayer online role-playing game (a genre known as MMORPG) when it was released in 2004, "World of Warcraft" was an instant success, quickly attracting several million players worldwide.
It benefited from the popularity of the Warcraft brand, a saga of real-time strategy games launched ten years earlier by Blizzard, which was bought by Microsoft in 2023.
In the game, two factions face off in a fantasy universe populated by orcs and elves where thousands of players can connect and cooperate simultaneously, in exchange for a monthly subscription of $15 a month.
It was the social aspect of the experience, still in its infancy at the time, that appealed to players.
"It was a precursor," said Olivier Servais, a specialist in online communities. "Blizzard focused on guilds and communities on a human scale, bringing together between 30 and 200 players."
In these groups, "people flirt, they confide about their daily lives", weddings and funerals are organised, and the game becomes "a pretext to socialise", he said.
"WoW" was born the same year as Facebook, and comprised key elements such as online interactions and communities that would help create today's globalised social networks.
"It was many people's first real exposure and connection to people in a digital virtual environment. And that was part of the magic, and that's a hard thing to replicate," Hazzikostas said.
Since then, other popular games such as "Fortnite" or "League of Legends" have adopted similar codes.
- 'Monument' -
At its peak in the 2010s, "World of Warcraft" claimed more than 10 million active accounts, though the number could be higher because many people often share one account, in Asia, in particular.
Blizzard no longer reveals the number of accounts, but "WoW" remains popular across the world.
"We are not resting on our laurels, or coasting gently off into the sunset," Hazzikostas said.
Its 10th extension, "The War Within", was released in August with new domains to explore and other changes.
"Twenty years later, it remains a monument but in a gaming market that has completely changed," Servais said.
Hazzikostas said Blizzard is "trying new ambitious things to shake up what we've done and keep that vibrant".
"I don't see an end point to 'World of Warcraft' on the horizon today," he said, drawing parallels with franchises such as Marvel or Star Wars.
G.P.Martin--AT